

- #Homeworld 2 remastered mods that keep campaign mod#
- #Homeworld 2 remastered mods that keep campaign full#
Thanks to goldfish_boy for reporting the bug which allowed me to achieve that very important milestone. The RTB (Return To Base) system is initially automatic, sending your bombers either to a close carrier if there is one or to a random one. When the torpedo is reloaded, you can attack again.Įach bomber class has a different number of torpedoes, which is indicated in its description. Launch the crafter after, with a shiny new torpedo. To make sure the reload takes place correctly, select the option to keep the craft landed, as it might take a few seconds to reload.

Highlights of the new feature: bombers have a limited amount of anti-ship torpedoes which will be indicated in the unit icon next to the vanilla stats and as soon as they fired all their torpedoes, they automatically head back to a place where they can land to reload. hero fighters, unique upgraded fighters and bombers with named pilots from the original game, giving you the extra edge you need. carrier battle mode, with starting fleets limited to a single carrier and its battlegroup, forcing you to hunt the other one and try to break its defences before it does the same to you. Now, hitting the enemy carrier is a very good tactic to neutralize an overwhelming strike force! This feature, as far as I know, implemented for the first time ever in a Total Conversion for HW2/HWR, makes carriers critical to bombing ops, as all strikecrafts will have a limited range beyond which they will lose most of their speed and will go back to their carrier automatically. fuel management for strikecrafts (fighters and bombers). balance between offence and defence as torpedoes can be intercepted making a properly escorted fleet a very tough nut to crack. emphasis on carrier warfare, with powerful fighters yet unable to damage capital ships and bombers (corvettes) equipped with devastating anti-ship torpedoes. The Terran Confederation, the Kilrathi Empire, the Black Lance and the Union of Border Worlds, all of them with their units and research. four factions from Wing Commander 3: Heart of the Tiger and Wing Commander IV: The Price of Freedom. Defend your transports and raid enemy transports! Bounties highly recommended for the games.

automated convoy system spawning transport ships from a randomly-placed Jump Buoy (always 35 to 40 km away), bringing extra resources to your base.
#Homeworld 2 remastered mods that keep campaign full#
a full single-player scenarized campaign designed to showcase the features of the game. Rework of the previous missions of the campaign with new backgrounds and character icons. Final mission of the prologue single-player campaign. Two new factions with a dozen ships each, for the Confederation and the Kilrathi of. SECRET MISSIONS 1 optional content available here: You can play both against the AI in local or in multiplayer.
#Homeworld 2 remastered mods that keep campaign mod#
This is the working version of the mod for Homeworld Remastered compatible with the 2.1 version of the game. Play as the Terran Confederation, the Union of Border Worlds, the Black Lance or the Kilrathi Empire, all with dozens of units and different gameplay. The mod is, as the original games, heavily centered around fighter and bomber warfare, while keeping a healthy importance to capital ships. A total conversion mod for the Wing Commander universe taking place in the timeframe of Wing Commander III and IV.
